The guild just can't seem to get that pesky Yogg down in 25man! We do 25mans on Tuesday and Wednesday nights and we also have two groups set up for 10mans that happen throughout the week. While only doing 25mans two nights per week definitely puts my raiding out of "hardcore" in my view we still seem to get quite a bit done in the time we do spend raiding. We've gotten to the point where we can beeline through the keepers and either get to or down Vezax in the first night and then spend the 2nd night either finishing up Vezax or just putting attempts in on Yogg. This has been happening for the past 3-4 weeks and it's just rather disheartening that we are having such trouble just getting past Phase 1 on yogg :(. Us officers are pretty sure the problem is that we just don't have enough people with experience on the Yogg fight.
So this week most of the people who generally run the afternoon Uld10 group waited until Thursday night so we could have a friendly little race against the second Uld10 group that goes at that time. We put 1000g at stake from the guildbank to be awarded to the first team to kill Yogg on that night. I wasn't sure if it could all be done in one night but thought it would be fun to give it a shot.
Amazingly enough my group was able to cruise through with only a few blips on Kologarn (lol) and Vezax before going and 1 shotting Yogg. We finished the instance so fast that after we downed Yogg we went back and swept up the optional bosses just for some S&G's. The combatlog says that our total time logged for the full clear was just over 5 hours but that doesn't take into account the full hour break we took so a few members could grab dinner, lower some gf aggro, etc.
So a 4 hour full clear for all of Ulduar 10, not too shabby in my mind and I think it definately reflects how Blizzard is trying to make new content accessible to more players while attempting to keep the "hardcore" raiders interested as well. While clearing the instance isn't difficult and can be done quite quickly if desired, there are plenty of hardmodes and bonus loot to be had for groups that want to slow it down and challenge themselves. During our race my group did 0 hardmodes, but generally, my 10man group is currently on 3 elder Freya so hopefully we'll be flying around on some rusted protos soon.
Showing posts with label Yogg Saron. Show all posts
Showing posts with label Yogg Saron. Show all posts
Monday, July 27, 2009
Wednesday, July 1, 2009
On Cheating.
While the main focus of this blog is dedicated to all things Resto druid, I'd like to chime in on the recent 72 hour ban of the members of Exodus who used an exploit to defeat Yogg Saron +0 keepers. Quite frankly I'm rather upset that blizzard decided to institute a ban on the members of Exodus and removed their achievement of world and server first for the kill. Exodus had all the same tools and skills as every other WoW player and they used those tools and skills in a creative way to defeat a boss that has been calculated to be otherwise mathematically impossible to defeat.
My main points of contention with blizzard are: The exploit used by Exodus was put into the game by Blizzard, Exodus did not have any tools or enhancements that weren't available to all World of Warcraft players, the result of a 72 hour ban is essentially saying that creativity will be punished.
What bothers me the most is that Blizzard decided to punish Exodus for blizzard's own mistake. If they didn't want the guardians aggro into the brain room and evade bug, then they should have programmed them not to go into the brain room and evade. Had this been caught on the PTR or some other testing area, the person who found the bug would not be punished but rather praised for finding such an ingenious exploit. Unfortunately, Blizzard send out the patch as it was with bugs and all and when the bug is used to defeat an encounter, the bug catchers are punished as a result.
Exodus didn't go into Yogg +0 with some godmode stick. Exodus spent hours upon hours wiping and learning and trying and mashing their heads against this wall of an encounter. And they were faced with a problem: how to handle the guardians that spawn in phase 3 and are unable to be killed since there is no Thorim to finish them off at 1%. I'm not a mind reader but the idea of leaving a shadow priest in the Brain room to cause healing threat from Vampiric Embrace and aggro the Guardians into the Brain room to evade bug probably was not the first strategy they attempted. And prior to the hotfix any guild could have done this, not just Exodus. So since they had no extra help or enhancements, the only reason behind the ban is entirely based on the creativity of the members of Exodus.
What is this 72hour ban supposed to mean? Is it supposed to be a warning or deterrent to other guilds to not think creatively and try different boss strategies? Is there supposed to be only one way to defeat an encounter and straying from the path will result in punishment from blizzard? Or is Spock just really upset that Krik was actually able to beat his unwinnable encounter? (Kirk actually cheated to win his scenario though because he did things not available to other Starfleet cadets by changing the scenario's programming). I'm not happy with the message Blizzard is apparently sending to top end progression guilds and their approach to new content. Trying strategies not sanctioned by Blizzard will be punished, and as an extra kicker Blizzard will throw in encounters that are completely unwinnable until they decide to nerf the encounter. No me gusta.
So in the end, don't quit your day job to play WoW for 50-60 hours per week and become one of the top raiders in the world, you might just be punished by the game you so desperately want to beat.
P.S. here's a link to the statement made by Exodus and the video of the shadow priest doing the exploit, my first thought on watching the video was "damn, that's a ton of guardians"
http://www.exo-guild.com/forums/showthread.php?t=1829
The statement turned into a little bit of a QQ fest and strangely morphed into a "pro-America, Europe sux" statement but whatev.
My main points of contention with blizzard are: The exploit used by Exodus was put into the game by Blizzard, Exodus did not have any tools or enhancements that weren't available to all World of Warcraft players, the result of a 72 hour ban is essentially saying that creativity will be punished.
What bothers me the most is that Blizzard decided to punish Exodus for blizzard's own mistake. If they didn't want the guardians aggro into the brain room and evade bug, then they should have programmed them not to go into the brain room and evade. Had this been caught on the PTR or some other testing area, the person who found the bug would not be punished but rather praised for finding such an ingenious exploit. Unfortunately, Blizzard send out the patch as it was with bugs and all and when the bug is used to defeat an encounter, the bug catchers are punished as a result.
Exodus didn't go into Yogg +0 with some godmode stick. Exodus spent hours upon hours wiping and learning and trying and mashing their heads against this wall of an encounter. And they were faced with a problem: how to handle the guardians that spawn in phase 3 and are unable to be killed since there is no Thorim to finish them off at 1%. I'm not a mind reader but the idea of leaving a shadow priest in the Brain room to cause healing threat from Vampiric Embrace and aggro the Guardians into the Brain room to evade bug probably was not the first strategy they attempted. And prior to the hotfix any guild could have done this, not just Exodus. So since they had no extra help or enhancements, the only reason behind the ban is entirely based on the creativity of the members of Exodus.
What is this 72hour ban supposed to mean? Is it supposed to be a warning or deterrent to other guilds to not think creatively and try different boss strategies? Is there supposed to be only one way to defeat an encounter and straying from the path will result in punishment from blizzard? Or is Spock just really upset that Krik was actually able to beat his unwinnable encounter? (Kirk actually cheated to win his scenario though because he did things not available to other Starfleet cadets by changing the scenario's programming). I'm not happy with the message Blizzard is apparently sending to top end progression guilds and their approach to new content. Trying strategies not sanctioned by Blizzard will be punished, and as an extra kicker Blizzard will throw in encounters that are completely unwinnable until they decide to nerf the encounter. No me gusta.
So in the end, don't quit your day job to play WoW for 50-60 hours per week and become one of the top raiders in the world, you might just be punished by the game you so desperately want to beat.
P.S. here's a link to the statement made by Exodus and the video of the shadow priest doing the exploit, my first thought on watching the video was "damn, that's a ton of guardians"
http://www.exo-guild.com/forums/showthread.php?t=1829
The statement turned into a little bit of a QQ fest and strangely morphed into a "pro-America, Europe sux" statement but whatev.
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